Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV show is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing various facets of the gamer's adventure.
We followed Lucy the vault dweller, trying to act with integrity and learning that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his faction's dogma and unleashes significant chaos in robotic power armour; and the Ghoul, a breakout character who has long since lost any moral compass out in the contaminated wastes.
Building Anticipation for the Second Season
The show's first season finale disclosed key information about the culprits behind the nuclear war that condemned a society in bomb-proof bunkers for hundreds of years. It also raised numerous mysteries unanswered for the next installment – and, this time, hopes are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That dusty, desolate Route 66 vibe of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its creators ensured real props and locations were constructed, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to feel like it’s real.”
Indeed, almost everything you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also dedicated players, with the help of the game developers behind the franchise. This shared passion for the world is clear in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This format will allow for a new weekly discussion, a dynamic the team themselves are excited to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”