In the wake of a taste of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles around. Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent pandemonium around card prices guarantees almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were buried under the hype of the core series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu